Credits & Licensing

How the pieces are built, who made them, and what you can do with them.

Copyright

Unless otherwise noted, all original material in this project is © 2026 John Dilig. This includes the site design, game code, written documentation, and any original (non-AI-generated) creative assets.

Source code — MIT License

All source code (HTML, CSS, JavaScript, configuration, and documentation files) is released under the MIT License. You are free to use, copy, modify, merge, publish, distribute, sublicense, and sell copies of the code, subject to the conditions in that license. The code is provided “as is,” without warranty of any kind.

Original creative assets — CC BY 4.0

Original creative assets authored specifically for this project (images, sprites, audio, and similar non-code files) are licensed under the Creative Commons Attribution 4.0 International license. You may share and adapt them — including commercially — as long as you provide appropriate attribution and indicate any changes.

Suggested attribution: “Artwork by John Dilig (ai-browser-game-demos), CC BY 4.0”.

Third-party AI-generated assets

Pixel art in this project — characters, animations, obstacle sprites, and backdrop layers — is generated using PixelLab.ai. Those assets are governed by PixelLab’s Terms of Service and are not relicensed by this project. If you intend to reuse a specific PixelLab-generated asset from this repository, you are responsible for complying with PixelLab’s terms.

See: https://pixellab.ai/termsofservice

Tools used

Per-game credits

Running Man

Neon Tower Defense

Block Arena

Maze Runner

Neon Blocks

Idle Hoops RPG

Genre conventions & inspirations

Several games in this collection sit in well-established genres (falling-block puzzle, side-scroller, FPS, tower defense, idle / RPG). That is intentional — the project exists to showcase how AI tooling can produce fully original implementations of recognizable genres end-to-end, not to clone any specific commercial product.

Where a game implements a publicly documented spec (for example, Neon Blocks uses the SRS rotation system and standard kick tables), it does so because those are open, widely re-implemented genre conventions — not because any commercial source was copied. Game mechanics and rules are not subject to copyright in the U.S. (see Tetris Holding v. Xio Interactive, 2012, regarding the dividing line between uncopyrightable rules and protectable expression). The visual presentation, asset choices, code, and naming of every game in this repository are original to this project.

If you believe any specific element in this project too closely resembles a protected work, please reach out via jdilig.me and we will review the concern promptly.

Reuse checklist

If you want to reuse something from this project:

Contact

For licensing questions, takedown requests, or attribution issues, please reach out via jdilig.me.